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Super Fantasy Football

Alchemy Academy

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Alchemy Academy

There's a door under the academy nobody's supposed to open, and every offseason something down there stirs. Alchemy Academy is the same fantasy football your league already plays — same draft, same scoring — wrapped in a dark-magic world that makes the whole season feel like it means something again.

Twelve Wizards get drawn into four Circles. Every Wizard gets the same bag of one-time-use items: double a starter with the Ember Wand, hide a bench flex under the Shroud, send a rival's FLEX to zero with the Shutout Curse. You play for yourself in The Trial and for your Circle in the Grand Chalice — where the winning three walk away up money even if none of them made the playoffs.

Your sleeper isn't on a waiver wire. He's in the chamber.

What's Included

  • Complete Alchemy Academy ruleset and commissioner guide
  • the Circle Draw system for exactly 12 teams
  • Enchanted item cards and deployment rules
  • Grand Chalice competition format and standings tracker
  • Weekly Twist event schedule with scoring modifications
  • Printable manager guide for your whole league
  • Built for Sleeper

Key Mechanics

  • Draw your 12 managers into four Circles at the draft — and battle all season for the Grand Chalice
  • Earn and deploy enchanted items to gain competitive edges over rivals
  • Face weekly magical Twist events that shake up scoring rules and matchups
  • Track house standings alongside individual records from draft day to championship

8-14 League Members

One purchase. One commissioner. Your whole league plays.

30-Day Money-Back Guarantee
Direct Access to the Founder
No In-App Purchases
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⭐ 3 Ways to Win

Three Paths. One Pot.

Three ways to walk away with a piece of the pot. Different paths, different stories. Same league.

🏆
The Trial

Playoff gauntlet across Weeks 15–17. Six Wizards enter, one lifts the season championship. The biggest payout on the table.

🎓
The Grand Chalice

Drawn into a three-Wizard Circle at the draft. Every win banks points for your House. Winning House splits a bag together — carry them, or let them carry you.

🗝
The Awakening

First Wizard to seven regular-season wins takes the Awakening payout. Fast starts get rewarded — you can bank a prize before the playoffs even begin.

FAQs

How many people can play?

The Alchemy Academy is built for exactly 12 teams — this is required for the Grand Chalice competition between Circles to work correctly.

Do I have to run the league myself?

You're the commissioner, but we make it super easy. You'll get everything you need to run the format — plus ready-to-share prompts and updates all season to keep your league locked in.

Is this beginner friendly?

Yes. You don't need to be a lore nerd or spreadsheet junkie. The Chamber is built to be easy-to-learn and fun-to-play. Managers who just want to draft and vibe can do exactly that.

Does everyone in my league have to purchase this?

No. One purchase covers your entire league. Only the commissioner needs to buy it.